

The UI will be minimal, with players taking their queues from animations and other in world hints instead of a wall of text. Unlike the single player Elder Scrolls games, The Elder Scrolls online will use an MMO style hotbar, but with a twist. Its in this form that they're better known, and it'll be interesting to find out whether Zenimax's more stable High Rock acknowledges this shift in the fiction. In The Elder Scrolls Online, the Daggerfall Covenant will be composed of the provinces of High Rock and Hammerfell - but it's worth bearing in mind that at this point in the fiction the areas was made up of dozens of smaller kingdoms.Ī few hundred years later, in the event known as the 'Warp in the West' - a contrivance on Bethesda's part to explain all of the competing endings for The Elder Scrolls II: Daggerfall - those separate kingdoms were magically remade into Daggerfall, Wayrest, Orsinium, and Sentinel. “There is a lot of historical friction between the redguards and the bretons", game director Matt Firor told Game Informer. It's a mixture of desert and jungle, and it hides substantial Dwemer ruins.Įxpect the Daggerfall Covenant to be a looser affiliation of races. Elsweyr, the Khajiit homeland, has only formally existed for a few hundred years by the middle of the second era.The wood elves are protective of their natural habitat and don't build cities, so expect sporadic human settlements instead. Valenwood is a massive forest and home to the Bosmer.The Summerset Isles are the homeland of the Aldmer, located off the south-western coast of Tamriel.According to Game Informer's reveal, their objective is to subdugate all of the other races. The Aldmerri Dominion is a authoritarian High Elven empire and a precursor to the black-robed villains of the same name in Skyrim. Players will choose a faction and race at character creation. The two factions announced so far are the Daggerfall Covenant (Bretons, Redguard, and Orcs) and the Aldmerri Dominion (Aldmer, Bosmer, and Khajiit). While major landmarks and cities will remain, this is Skyrim long before the ruined world we know, and there'll be very different stories to tell. How did the developers take inspiration from Skyrim and Oblivion ? Well they have imported the layout of Cyrodiil from Oblivion to ensure Elder Scrolls fans find things familiar, but Skyrim will be a little different. This is when the Dark Brotherhood forms out of the outlawed Morag Tong, and the Mages Guild is only a few hundred years old at this point. It's also an important period for Tamriel's guilds. That'd make for a pretty exciting world event. Around the time when the game will take place, Morrowind's god-king Vivec is due to flood the entire region to kick out the invading Akaviri forces. The sheer amount of lore in each game means that we already know a fair amount about thousands of years leading up to The Elder Scrolls Online, however.Ī few major events could conceivably take place within the lifetime of an MMO beginning at this point.

All prior Elder Scrolls games have taken place in the third era, with the exception of Skyrim, which is set in the fourth.
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The second era is a fairly open part of TES history.
